Big budget open world action games have hit a wall. Over and over again we're seeing the same thing: the worlds keep getting ...
The studio closures and layoffs are reason enough to be frustrated with WB, but the cancelation of Monolith’s untitled Wonder ...
A former WB exec reveals the Nemesis System was built to keep players engaged longer - and keep games from entering the ...
Monolith Productions crafted the Nemesis system as a response to the growing issue of second-hand Batman copies undermining game sales.
Middle-earth: Shadow of Mordor's Nemesis system is easily the most iconic thing about it, and its origins might not be what ...
"How do we create a singleplayer game that is so compelling that people keep the disc in their library forever?" ...
Monolith brought the nemesis system back for a second go-around in 2017's Middle-earth: Shadow of War, before moving on to a Wonder Woman game. Unfortunately that game was canceled and the studio shut ...
Middle-earth: Shadow of Mordor had a killer feature that made it stand out from its contemporaries — the Nemesis system.
Monolith's innovative Nemesis system was born out of a response to the way players resold one of WB Games' best-selling ...
In a recent video that was quickly removed, former WB Games vice president Laura Fryer revealed the inspiration behind an ...
Shadow of War is one of the greatest Steam Deck action games I've ever played, and you can now get the full experience for ...
A former vice president of Warner Bros Games has revealed the true genesis of Monolith's beloved Nemesis system.