Computing lighting that looks real remains complex and inefficient, as the necessary consideration of all possible paths light can take remains too costly to be performed for every pixel in real-time.
Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...
Light transport simulation and rendering techniques form the backbone of modern computer graphics, enabling the creation of photorealistic images by accurately modelling the behaviour of light in ...
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